Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:25.975902 |
Stdout |
Pixels that should be unlit count = 126470 Perfect output Pixels that should be totally lit count = 131405 RMS error = 0.708002 The error threshold for unlit and totally lit pixels test is 0.020000 Pixels that should be partially lit count = 4269 RMS error = 0.598722 The error threshold for partially lit pixels is 0.400000 Samples = 0, Result = fail |
Stderr |
SWR detected AVX2 vert shader 0x7f34d6da1000 frag shader 0x7f34d6d9f000 vert shader 0x7f34d6d9d000 frag shader 0x7f34d6d9b000 fetch shader 0x7f34d6d99000 swr: cannot blit stencil, skipping fetch shader 0x7f34d6d97000 vert shader 0x7f34d6d95000 frag shader 0x7f34d6d93000 fetch shader 0x7f34d6be3000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/ext_framebuffer_multisample-accuracy all_samples stencil_resolve depthstencil -auto -fbo |
dmesg |